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/ . \         I I _  I \ I I I   / /  _\                             
I  _/  _   __ I I/ / I  \I I I  \  I \_                              
I  \  /.\ / / I   /  I \   I I  /  \__ \
I_I_\ \_/ \_\ I_I\_\ I_I\__I I___\ /___/ RockNES X 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First released on March 9th, 2000
www.rocknesx.com

RockNES X by Alexandre da Veiga, alexandre@rocknesx.com
RockNES (DOS) by Fx3, fx3rnes@hotmail.com

Version 1.42, 10/19/2000


HISTORY OF PAST UPDATES
-----------------------

Version 1.42

- Windows 2000 bug solved!
- Small GUI problems fixed (now you know when the ROM is incorrect)
- Better noise emulation (by Fx3)


Version 1.41

-Improved Rendering Engine
-Windowed Mode Support
-VS Palettes Support
-Pause Key
-Improved Joystick Support
-GUI bug fixes
-GUI support for NES, VS and FDS roms
-and... ALL the core is in sync with the newest RockNES (DOS) version.
 (TONS of changes to describe here!)


Version 1.201

- Joystick mapping fixed
- Now you can play again with sound disabled ;o)

Note: the RockNES X 1.1 was not public released.

Version 1.2

- Joystick support!!!!
- Load Game fixed
- GUI improvements and fixes
- New artwork
- New "Font Engine"
- Pixel Interpolation (if supported by the hardware)
- Scanline modes added
- The 16-bit mode is compatible with old videocards
- 24-bit mode fixed
- 8-bit color palette now is 100% correct
- new synchronism system: now the video is smooth even on ultra-fast machines
- now a thread controls the sound output. Many sound related problems (mainly with
  slow machines) were solved
- Command line support. Now you can type "RockNESX game.nes" or create shortcuts to
  your favorite games!
- A ROM can be loaded by a Windows standard load file dialog (you asked for it...
  so you got it!)
- FULLY compliant with the RockNES 1.06 (newest DOS version)


Version 1.05

-All the emulation related changes in the rocknes 1.05 (dos) release
-Minor speed improvements in the rendering engine
-High color and True Color modes support (16, 24, 32 bits)
  -if supported by hardware, the stretched mode uses pixel interpolation...
   on a Viper 770 it looks just great!
  -in newer video cards (like Viper770), the 16-bit mode is faster than
   the 8-bit mode
-2 players support (thanks!)
-The keys are now configurable
-now the configurations are saved when are editing them, not only when you
 close the RockNES X
-the savestate format changed (because of the new CPU core)
-Better sound output
-New keyboard controls
-Now the GUI supports files with any extension
-GUI bug fixes
-General code optimization
-Minor bug fixes